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Walls and Ashes (Heir of Scars) Specifications

The Heir of Scars I:

Adria Idonea has always awakened from dreams of drowning. Throughout her childhood, Adria has awakened entangled in her linen sheets in her tower at her father’s mountain citadel of Windberth. She has awakened within sweat-soaked furs as a young woman among the Aesidhe, the Wilding Ghosts of the deep wood. Adria has awakened far too many times between the water and the air, gasping for breath and grasping for... something already lost.

The dreams quickly fade, but the fear remains, for Adria's is a mind divided, a life in balance, heir of a nation on the brink of war.

In the wake of the War of Scars, Adria's father carved a kingdom out of the scattered settlements of fledgling nobles. He forged a faith from the ashes of old religions left smoldering beneath the boot heels of long-lost armies. Now, at last, Heiland is a realm of order, held in a balance as careful as the black and white of a king's chessboard. A perfect order, except for... a few ghosts.

The Aesidhe, now guided by Preinon, the exiled brother of King Ebenhardt Idonea, have become a challenge to the King of Heiland, to its Knights of Darkfire, and to the Matron of its Holy Sisterhood—a challenge made more potent by the unexpected arrival of a second great exile—young Princess Adria herself.

Now, the games of chess taught to her by her father begin to play out on a grand scale, in the past and the present of her life, as Adria fights for a place in her world true to the destiny of a princess and the heart of a Hunter of the Aesidhe. And even as she returns to the spires of Windberth to fulfill a promise to her brother Hafgrim, the newly knighted Prince of Heiland, she remains uncertain of her status—royal scion... or exiled traitor?

The War of Scars may have ended, but the legacy of shattered kingdoms and broken faiths has left the heirs of scars with an uncertain destiny in a fragile world. Torn between the legacy dictated by her father and the faith offered by her uncle and his new People, Adria knows that, as the Aesidhe have taught her, the mind divided can only defeat itself.

The Heir of Scars, Book Two, Walls and Ashes:

Three years of her life have passed among the Aesidhe of the southern wilds of Heiland, but now Adria Idonea begins her journey home, memories of joy and fear returning as she makes her way among the people who have been her enemy.

But now?

Not all those who might have been may now prove enemies. And still, Adria feels haunted somehow, distracted by what was, what is, what will be.

Adria, Princess of Idonea, must return to fulfill an oath, but will she return as Royal... or as traitor?

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Walls and Ashes (Heir of Scars) Overviews

The Heir of Scars I:

Adria Idonea has always awakened from dreams of drowning. Throughout her childhood, Adria has awakened entangled in her linen sheets in her tower at her father’s mountain citadel of Windberth. She has awakened within sweat-soaked furs as a young woman among the Aesidhe, the Wilding Ghosts of the deep wood. Adria has awakened far too many times between the water and the air, gasping for breath and grasping for... something already lost.

The dreams quickly fade, but the fear remains, for Adria's is a mind divided, a life in balance, heir of a nation on the brink of war.

In the wake of the War of Scars, Adria's father carved a kingdom out of the scattered settlements of fledgling nobles. He forged a faith from the ashes of old religions left smoldering beneath the boot heels of long-lost armies. Now, at last, Heiland is a realm of order, held in a balance as careful as the black and white of a king's chessboard. A perfect order, except for... a few ghosts.

The Aesidhe, now guided by Preinon, the exiled brother of King Ebenhardt Idonea, have become a challenge to the King of Heiland, to its Knights of Darkfire, and to the Matron of its Holy Sisterhood—a challenge made more potent by the unexpected arrival of a second great exile—young Princess Adria herself.

Now, the games of chess taught to her by her father begin to play out on a grand scale, in the past and the present of her life, as Adria fights for a place in her world true to the destiny of a princess and the heart of a Hunter of the Aesidhe. And even as she returns to the spires of Windberth to fulfill a promise to her brother Hafgrim, the newly knighted Prince of Heiland, she remains uncertain of her status—royal scion... or exiled traitor?

The War of Scars may have ended, but the legacy of shattered kingdoms and broken faiths has left the heirs of scars with an uncertain destiny in a fragile world. Torn between the legacy dictated by her father and the faith offered by her uncle and his new People, Adria knows that, as the Aesidhe have taught her, the mind divided can only defeat itself.

The Heir of Scars, Book Two, Walls and Ashes:

Three years of her life have passed among the Aesidhe of the southern wilds of Heiland, but now Adria Idonea begins her journey home, memories of joy and fear returning as she makes her way among the people who have been her enemy.

But now?

Not all those who might have been may now prove enemies. And still, Adria feels haunted somehow, distracted by what was, what is, what will be.

Adria, Princess of Idonea, must return to fulfill an oath, but will she return as Royal... or as traitor?

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